Cujo Sound Design
Sound Designer
Home of sound designer Bjørn Jacobsen and Co. working on renowned games such as PaxDei, Hostile Mars, Magical Mixture Mill, The Ascent, Assassins Creed:Nexus, The Settlers – New Allies, CyberPunk 2077, DARQ, HITMAN, The Witcher – Gwent Homecoming, Pentiment, Thronebreaker, EVE Online, EVE – Valkyrie, Ostranauts, Straits of Danger, Assassins Creed Valhalla, Divinity – Fallen Heroes, Wrath : Aeon of Ruin and more.
Along with short films, commercials, branding and marketing sound identity, logos and TV productions.
Services
Sound Design
Unique sound design and audio direction for any type of project such as: Videogames, Film, Post production, Processing and more
Game Implementation
Full implementation solutions through native audio solutions or middleware such as Wwise, Fmod, Unity and Unreal Engine native audio
Cinematic Sound Design
Linear and adaptive sound design for videogame cinematics, short films and feature films
Get in touch
FAQ
Most frequent questions and answers
At Cujo Sound we have access to numerous studios and a wide range of freelancers are closely connected to us, so we can take on bigger projects and provide a better service for those in need of speedy delivery.
The main Cujo Sound studio is Located in Vanløse, a suburban area in the greater Copenhagen area, Denmark.
Yes, it is possible for me and several of my connected freelancers to work on-site if needed for a period of time or swap between remote studio work and on-site production if needed.
I am, but I have a network of connected sound designers, composers and producers to both help me out with my own work and on bigger projects to form permanent teams to deliver sound design quality and within the deadline limits.
I have worked on several projects as the only sound designer as well as part of both small and bigger teams, therefore we do provide audio direction and supervision for your project if needed, as well as full scale production at our facilities.