Portfolio
Check out my work
These are some of my favorite game projects

DARQ
Made by Unfold Games, Wlad Marhulets.
Sound design by Bjørn Jacobsen at Cujo Sound studios.
Winner of the Audience Firestarter award for best audio at Game Audio Awards in Finland.
Nominee for best sound design at Music+Sound Awards
Set in a dark black and white dream universe, Lloyd needs to find his way through numerous levels full of psychedelic dream experiences and creatures
Developed in Unity and sound design implementation in Fmod

CyberPunk 2077
Developed by CD PROJEKT RED in Poland
Set in a dystopic universe of the future
Based upon the famous Live Action Role Play Cyberpunk 2020
Created with an in-house engine Red Engine 4 and Wwise for audio implementation
Bjørn Jacobsen was part of the audio team in both Krakow and Warsaw from 2017 to 2019

EVE Online
EVE Online is a massive online multiplayer game set in the distant future of New Eden and developed by Icelandic basic developer CCP Games
Bjørn Jacosen was par of the audio development team from 2012 to 2014
EVE Features great audio implementation challenges because of the games nature to often include hundreds or even thousands of live players in combat.
EVE Is created in in-house engine Trinity and uses Wwise for audio implementation

Hitman
Developed by IO Interactive in Copenhagen, Denmark
Bjørn Jacobsen was part of the audio team from 2014 to 2017 and helped bring the releases of the Season One 2016 installment and HITMAN 2 to life by creating sound design, implementation and systems and tools design
HITMAN is made in in-house engine Glacier 2 and uses Wwise for audio implementation
Films
I also do sound for cinematic work



Films I’ve worked on are seen here. Some of them have won awards and I’m proud to have been a part of them.


