Sound Designer. Sound asset creation, implementation and cinematics sound design
HITMAN. Season One (2016)
Is a great extension to the already massive HITMAN franchise.
The game was released episodically over a period of almost a whole year.
I was part of a five to six man audio team from the beginning of production until release of final product.
I specifically worked on several full levels, the footstep system, crowd audio generation system, specific details and we sparred across the whole team to develop the best sounding game possible.