Project Description




Sound Designer. Sound asset creation, implementation and cinematics sound design


HITMAN. Season One (2016)
Is a great extension to the already massive HITMAN franchise.

The game was released episodically over a period of almost a whole year.

I was part of a five to six man audio team from the beginning of production until release of final product.
I specifically worked on several full levels, the footstep system, crowd audio generation system, specific details and we sparred across the whole team to develop the best sounding game possible.

Watch some of my cinematic’s from the game and some explanatory videos below